bdunaway Posted September 25, 2009 Share Posted September 25, 2009 I've been looking at some modern surrealism paintings such as artist Peter Gric, and was trying to re-create some block formations similar to those in his work in Houdini. Originally I did some experimenting with copy sops using both box geometry with the base points as well as trying to get a more random effect with scatter, but I had a hard time primarily due to the blocks overlapping too much. So next I tried using particles, by attracting them to a curve and putting in an interact so that they avoid each other. So far this has given the best effect (see image below), but I still can't get them quite as clumped as I want without a lot of overlapping geometry. Any hints or tips on a better method to try? Quote Link to comment Share on other sites More sharing options...
crunch Posted September 25, 2009 Share Posted September 25, 2009 I've been looking at some modern surrealism paintings such as artist Peter Gric, and was trying to re-create some block formations similar to those in his work in Houdini. ... Any hints or tips on a better method to try? There are some results here: http://forums.odforce.net/index.php?/forum/53-odforce-vfx-challenge/ Perhaps something like: ? Quote Link to comment Share on other sites More sharing options...
bdunaway Posted September 25, 2009 Author Share Posted September 25, 2009 Thanks, I will check out those threads. Quote Link to comment Share on other sites More sharing options...
daniel.phillis Posted September 27, 2009 Share Posted September 27, 2009 (edited) ive got some similar results just using scatter and playing with the normals a bit - randomising etc. instead of a copy sop though - ive used point instancing. I was surprised at how fast it rendered ! Edited September 27, 2009 by daniel.phillis Quote Link to comment Share on other sites More sharing options...
Aks Posted February 3, 2010 Share Posted February 3, 2010 Do any one know, what method can be used for creating something like this? an unfolding structure piece by piece... http://www.youtube.com/watch?v=7V1LoJt7IZw Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 3, 2010 Share Posted February 3, 2010 I've seen stuff like this done with MEL in Maya. I'll tell you the technique. It takes an object in a position, keyframes it in that position, then it adds a keyframe a few frames back that has an offset on scale, trans, rot. So when you play forward, you get the effect of it being built or falling into place. Doing this in Houdini shouldn't be too difficult. Quote Link to comment Share on other sites More sharing options...
Aks Posted February 4, 2010 Share Posted February 4, 2010 I've seen stuff like this done with MEL in Maya. I'll tell you the technique. It takes an object in a position, keyframes it in that position, then it adds a keyframe a few frames back that has an offset on scale, trans, rot. So when you play forward, you get the effect of it being built or falling into place. Doing this in Houdini shouldn't be too difficult. Hi jason, my point is, constructing a geo in a blocks flipping, is interesting element for viewers, wanted to create something like that, any other way (expressions?) to have control for constructing geo to give flipping effect as it expand? thanks for your input, -Aks Quote Link to comment Share on other sites More sharing options...
Aks Posted February 9, 2010 Share Posted February 9, 2010 Hi jason, my point is, constructing a geo in a blocks flipping, it is interesting element for viewers, wanted to create something like that, any other way (expressions?) to have control for constructing geo to give flipping effect as it expand? thanks for your input, -Aks somthing like this... http://www.youtube.com/watch?v=7V1LoJt7IZw Quote Link to comment Share on other sites More sharing options...
cosku Posted February 19, 2010 Share Posted February 19, 2010 Take a look at the example file in this thread: somthing like this... http://www.youtube.com/watch?v=7V1LoJt7IZw Quote Link to comment Share on other sites More sharing options...
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