ddintz Posted October 4, 2009 Share Posted October 4, 2009 hi, trying to get my shaders to blur reflections. would like to have the control to blur each surface seperately. using the raytrace renderer. any thoughts? thanks for the help, d Quote Link to comment Share on other sites More sharing options...
DaJuice Posted October 4, 2009 Share Posted October 4, 2009 The standard Reflective shader in the material palette will do blurry reflections with the Cone Angle setting. You will want to increase the Area Samples the blurrier your reflections get. If you check out the VOP network of that shader you can see it uses the Trace VOP for the reflection stuff. When working with PBR there are nicer options for glossy effects, like phonglobe and ashikmin. Quote Link to comment Share on other sites More sharing options...
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