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blur reflections


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The standard Reflective shader in the material palette will do blurry reflections with the Cone Angle setting. You will want to increase the Area Samples the blurrier your reflections get. If you check out the VOP network of that shader you can see it uses the Trace VOP for the reflection stuff.

When working with PBR there are nicer options for glossy effects, like phonglobe and ashikmin.

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