Jump to content

impatct data on inactive objects?


sanostol

Recommended Posts

Inactive objects are naturally inactive (not being simulated), so they don't know anything about objects colliding with them or anything else in the system. You'll have to look at your active objects that are impacting and then checking against the otherobjid field to see what objects your active ones are impacting and then activate them.

Edited by graham
Link to comment
Share on other sites

is there a way to get impact data on inactive rbdojects. for example i want objects only to be active if they get hit by something. right now I don't get the impacts

Martin

You could stop overwriting their position once they got hit, thus keeping them all active, but without side effects result like moving them ;). But this is not an answer if you're trying optimise simulation this way?

cheers,

skk.

ps Actually doesn't AutoFreeze DOP work this way? Doesn't it allow object to melt and go back to sim after being disabled?

Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...