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Found 2 results

  1. Hi, I've started playing with Houdini's new cloud FX tools and am wondering if somebody could enlighten me as to how I add an element of animation to my cloud? At present, it sits completely static. It looks ace n all but there's no animation (ie slow evaporation and reformation of the cloud). I've attached a project file to illustrate this (Cloud Static) I also tried to parent the clouds transform to a null object in another project, but this just resulted in a really erratic reshaping of the cloud every few frames. Almost as if it was recalculating a new seed every few frames. I've attached this project file also (Cloud Erratic). If anyone could shed any light on this for me, I'd be eternally grateful Huge thanks in advance Cloud Erratic.hipnc Cloud Static.hipnc
  2. I thought I would open a thread so the regulars around here can comment on things that raised an eyebrow while playing with the new 12.5 update. I will start with a simple but interesting one. Regarding the cloud light the help docs states in a yellow box: Note This node currently only works with standard Houdini volumes. It does not work with VDBs But it doesn´t seem to be true, as the cloud rig itself creates a volume with VDB and lits it with the Cloud Light quite effectively...I blame to outdated docs here or maybe last minute changes. PS: By the way, "Volume Step Size" is now called "Volume Quality", which makes sense, but makes me think SESI feels we´re becoming dumber
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