Jump to content

Search the Community

Showing results for tags 'FX'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 200 results

  1. Wire Solver Constraints Shifting

    Hi, Playing around wire solver and using the attach wire to surface constraint from the shelf tool. However I ran into issues where the constraint points would shift and not stick to their assigned points. On the help docs, it says to select points on the goal object, or just select the goal object and the tool will constrain to the closest of all the goal object’s points. I've created group of the points on SOP level and assigned them via the sbd constraint created in DOP but the points still shifts. Any ideas on what's causing this or is my setup approach wrong? Goal is to constraint the wire points to the GEO easily with groups so I can deform the geo anyhow I want and attach the wires. Thanks WireConstraint.rar eIcfCqUVie.mp4
  2. FX Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Design and create effects simulations for production (simulation and render) Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Creatively and technically solve problems given art direction Multitask on multiple shots at once while managing time efficiently You have: Excellent knowledge of Houdini At least 2 years experience in VFX Production A strong understanding of physics and natural phenomena A good balance of visual and technical skills A team player mentality with a ‘get it done’ attitude Ability to take direction and work in a team focused environment Strong time management and organisational skills Excellent communication skills A solid work ethic and a positive mindset This position is available in both our LA and Melbourne offices.
  3. 1. Is there a way to emit whitewater from a specific region? I am trying to get whitewater appear around the sphere only. But coudnt get it to work. Also i am trying to get rid of swirly kind of whitewater style as shown in image File attached. 2. Can ocean spectrum emit foam when it interact with an object? ocean_cliff_foam_v01.hip
  4. Looking for Visual Effects Artists for the post-production of my short film, When the Rain Sets In, brought to you by a team from Oscar and Emmy Award-Winning productions. 3 Shots that need working on from our footage. We shot 3 plates: live, green screen, and empty. All in 4K. Everything is on Dropbox for viewing and would need the shots by the end of the summer. 1) Creating fireflies that move behind her at the table she sits at. She is unaware of them. 2) She transforms into a hologram. 3) A red heart vapour appears between his fingers. www.whentherainsetsin.com [www.whentherainsetsin.com] Budget is tight, but paid positions. The film will be entered into all of the Oscar qualifying film festivals upon release. Please provide reel and quote
  5. Houdini Live Link

    HOUDINI LIVE LINK AVAILABLE NOW IN GUMROAD many people have asked me to share live link script now in gumrorad Only priced at $ 7 houdini live conect with windows explorer you can quickly load ton's of model like obj ,bgeo to houdini directly by only one click https://vimeo.com/322629176
  6. Hello! I have recently been offered my FIRST FX job! I am familiar with Maya, and some Max, but this job requires that i use Houdini, so now i am all in! VERY EXCITED!!! I have a scene where i have to make some letters rise from sand. The issue is that i cannot get things to collide correctly. Doing my research i have tried using it as a RBD object, and using a trail sop to computer its velocity, but i still dont see any collisions. I use static object, pointing to a VDB smooth as the proxy geo, and all of the collision detection/mode set to volume, but no collisions still. I set the sim up with an initial state file too. Could that be the issue? When i take away the VDB to polygons and VDB smooth, delete and just run the sim as a regular static object, everything works! But...i get some weird artifacts rendering. What is the best approach to this method in Houdini? Im sure the solution is just a setting away, but im lost here. Any suggestions? LetterSetup_001_collProbs.hip
  7. My Effects Pipeline

    My Effects Pipeline Destruction Constraint toolset Tree Rig Lib and much much more Viemo Playlist : https://vimeo.com/album/4484231 password : 6h45 please if you have any comments tell me !!
  8. Sulaiman - Compositing/Houdini FX

    Hi everyone! I am a VFX Artist who just recently graduated from 3dsense Media School who specialises in a wide range of skillsets Below is a Vimeo link to my showreel as well as my submission to The Rookies! Do feel free to drop me a message, thank you! Contact me and check my channels: sulaimanwar18@gmail.com https://linkedin.com/in/sulaimanwar/ https://www.artstation.com/sulaimanwar =================================== https://vimeo.com/325603170 https://www.therookies.co/entries/427 FinalProject10.mov
  9. Arunkumar - FX TD - Reel 2019

    Hi guys, I'm an FX TD looking for challenging VFX opportunities. Please take a look at my reel, and get in touch. Would love to discuss about prospective collaborations and/or full-time work. Comments, suggestions and critiques are most welcome and would help me improve the reel. Thanks.. Arunkumar arunkumar.subramanian@gmail.com
  10. Hi I was trying to create an effect of cloth pieces sticking to an animated object on contact. However, it seemed to release and re-attach every substep. Sometimes, they "creep" on the collision surface. These are the goals I tried to achieve 1. Dynamically attach to deforming collision on contact 2. Dynamically delete the paper if they fell under y 0. (done, thank to Toadstorm's post 3. Make the attached points static (pin to animation?) if possible, to reduce calculation cost. Here I attached the hip I'm working on. test_vellum.hip
  11. I'm trying to make custom velocity field in fluid dopnet. but I couldn't find any tutorial with this.. there are only version before H17 and some are about Pyro. when the fluid particles passes that box on right of the view, velocity pushes particles to its own velocity direction. Can you tweak my hip file for it ? I'm having problems with how can I make box to vel field, and set volume source node up in dopnet to use it as volume velocity. If you help me, It will be really big pleasure to me custom_velField.hip
  12. Thistle One

    Hey all, this is a collaborative project directed by Bobby Beck from Pixar (ex employee) and a bunch of artists from all over the world. My role was FX lead/sup so I did both shot works and lead roles on the FX side. All done in Houdini and rendered in Arnold. Thanks for watching and feel free to share it all over. https://www.youtube.com/watch?v=sl0J4XoARjk
  13. Object Fold Unfold

    Hello, Looking to make a similar effect http://www.tokeru.com/cgwiki/?title=Houdini#Unfolding_polys However, currently the effects works on faces (per-face) Is it possible to achieve the same but on islands or name attribute instead of face? Basically, the desired effect would be to unfold based on the color marked islands/groups. any suggestions or help please. Ipad_Cut.hipnc
  14. Hi, We are currently in production on an exciting feature film project. We looking for a senior Houdini FX artist to join the team, our preference would be for the applicant to be able to work in Sydney, however, we are open to remote work for the right person. You would be responsible for pyro, dust, debris and floating petal/flower effects. For more information or to apply please send any applications through to `glenn at suberashi.com` Cheers, Glenn
  15. Hi Guys, For a tool i'm working on i need the radius of my metaball to be affected by the size of a painted region from a terrain, can anybody suggest how this would be done? It needs to change as the user paints but i'm getting stuck on the exact terminology of the code i would need to type into the region field on the metaball, this is what i currently have typed into the radius field on the metaball but it isn't working: getpointbbox_size(/obj/leaf_pile/"bound1", 0) Any suggestions would be greatly appreciated!
  16. Hey guys I interviewed Manuel Tausch (FX TD/co founder of Stormborn Studios) for FX World. The interview went live today. Here's the link! http://fxworld.tv/interview-with-manuel-tausch-pt-1/
  17. Does anyone know how to build a grow Asset like this? its at minute 3:45
  18. leaf burning

    Hello everyone! Any useful advice on how would it be possible to recreate this effect? Thanks Isy
  19. Character FX TDs - Trixter

    TRIXTER Munich is currently looking to hire experienced Character FX TDs. Booking time: From As soon As Possible. Duration of the contract will depend on the project. Location: Munich Description: Under the supervision of the CG Supervisor, the Creature FX TD is responsible for providing a wide variety of dynamic simulations and rigs for photo-realistic creatures; including clothing, fur, hair, muscle and skin. Responsibilities: · Creation of fur, feathers and grooming for photo-realistic creatures · Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin. · Involvement in the development of departmental tools and techniques · Regularly communicating with Production and Leads regarding schedules and deadlines · To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline. · Be able to deliver work within established project targets and the high quality standards of the company. Requirements: · Minimum 5 years of experience in a CFX/FX role in a VFX studio · Previous experience on CG creature projects · Excellent knowledge of Maya · Excellent knowledge of Houdini · Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle · Programming experience with Python, PySide, PyQt, VEX · Programming experience with C++ for Maya and Houdini plug-ins, an asset · Knowledge of 3D-related mathematics, an asset · Experience in creating rig simulations · Rigging skills and experience · Self-driven, good communicator, and a great-team player · Excellent organizational and communication skills · Work ethic focused on the dynamism and collaboration · Ability to perform multiple tasks set priorities and problem solving · Good communication, organizational, time management and interpersonal skills. · English language skills If your experience matches above description we are looking forward to hearing from you! Please send your CV and demo reel by email to jobs@trixter.de.
  20. Lead Houdini FX TD - Trixter Munich

    TRIXTER Munich is currently looking to hire experienced Lead Houdini FX TD. The ideal candidate will show strong attention to detail backed up with excellent technical understanding and ability to achieve optimum results. Location: Munich Type of contract: Full-time, Long-term. Responsibilities: · Execute FX technique tasks using Houdini software. · Deliver all elements in a structured way that allows efficient integration into the pipeline. · Produce the final looks of FX sequences, including integration with other CG elements. · Work with production management to prioritize tasks. · Take responsibility, lead and support junior Artists. · Creatively solve problems and achieve art direction for a shot. · Troubleshoot and solve problems independently. Requirements: · Minimum 4+ years’ experiencein developing Special Effects in future film industry. · Expert knowledge of Houdini Software. · Proficient knowledge of FX techniques, workflow and software (FumeFX, RealFlow, Maya Particles, Studio Max) and/or 3D software package. · Proficiency with liquid simulations,destructions, explosions, trails, smoke and dust. · Strong understanding of motion, forces, fluid behaviours and particle dynamics. · Experience with live action/photo real a major plus. · Good knowledge of Photoshop and After Effects. · Good communication, organizational, time management and interpersonal skills. · English language skills Please send your CV, link to your daily rate and your earliest commencement date by email to jobs@trixter.de We are very much looking forward to meeting you! www.trixter.de
  21. Hello everyone, I am doing some balloons within vellum. For the upwards movement I am using inverse gravity. For the constraints I am using both cloth and strut constraints. Added some wind for realistic animation... So far everything is going fine, but this whole setup left me with a couple of questions: -When using double constraints, what does vellum assume to be the leading properties when both nodes have overlapping constraints and parameters like bend, stretch, mass, drag? -Is there any way to control mass via attributes on the original meshes? Or is there any other way around ?
  22. Hi everyone, Can anyone figure out how to do this stuff? I have tried many different ways but cant get it achieve the similar result. Down below are my approach, didnt really get colliding and sort of stacking effect.
  23. Hi Does anyone know good tutorials for learning Explosions? Thx in Regards Balaji J
  24. COLORED NOISE GROW

    I am new to houdini and wanted to ask how Tim van Helsdingen grow this color from minute 9:50 ? The Youtube link :
  25. Hi Guys! So i'm trying to do this simple flip sim where i have an emitter inside a teacup and i just want to fill up the cup. It's is definitely water tight, the only particles leaving the cup are over the top, but as you can see from my flipbook the particles just start multiplying on their own when they land in the saucer, which is causing them to go everywhere. It is worth mentioning as well that the particles are only set to emit between frames 0 - 24 so i'm not sure why they're multiplying. Any suggestions as to how to stop this would be really appreciated! Password: hc
×