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Found 2 results

  1. Hi, I am trying to calculate the y distance of a cached fluid sim in a tank. and I would like to have a color going from from black at the bottom and white at the top. The idea is to then use this in Mantra to drive the roughness of the transparency or the tint to create an ocean shader. I am trying to do this using a vopsop, I have tried various methods that other people have tried and I can only get it partially right. most of the time it seems to be calculating the distance from the center rather than the Y distance. In the file attached I get the gradient at an angle rather than straight up. I am totally new to this and any help would be appreciated. points_from_volume.hip
  2. I've got a knitting pattern around a object. The color texture is transferred to points. That works fine. But now i want to use the uv map for projection. I want to use the UV map of the inputed object but i don't know how to do this. Can someone help me to get this working? Knit_v0300.hipnc
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