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Found 3 results

  1. Greetings all! I need to align an object to a point (without using Copy SOPs). I found a short tutorial on this that uses a VOP SOP with "Align" and "Extract XForm" nodes. This works exactly as I'd like it to, but I need to rebuild it as it was created in Houdini NC, and is also a few years old so it appears some of the nodes have been deprecated. I did my rebuild approximating the original file with non-deprecated nodes, however, I'm not getting the normal-to-rotation alignment I need and I'm at a loss for where to look to resolve this. Attached are screenshots, one derived from original file (Non-commercial), the other is my re-build (Indie). The results in the Geometry Spreadsheet tell the story. Respective .hipnc and .hiplc files are also attached. Preemptive thank to any responders! NpF N_to_angle_NonCommercial.hipnc N_to_angle_Indie.hiplc
  2. I'm trying to make simple patterns/tessellations like the first image (randomized 1 axis rotations, etc.). But my geometry won't lie flat or line up with the grid. I've tried many different orient values, but I can't seem to do a simple 1 axis rotation. It always looks like I spilled potato chips on the ground. Am I just using the wrong quaternion values or is there something wrong with each shapes anchor point? Do I need to nest each triangle in a square plane before rotating them? triangle_grid_v4.hiplc
  3. Anyone know how to do this? I have tried plugging a pop torque into the flipsolver but don't seem to be able to get it to work.
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