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Found 2 results

  1. I'm trying to make simple patterns/tessellations like the first image (randomized 1 axis rotations, etc.). But my geometry won't lie flat or line up with the grid. I've tried many different orient values, but I can't seem to do a simple 1 axis rotation. It always looks like I spilled potato chips on the ground. Am I just using the wrong quaternion values or is there something wrong with each shapes anchor point? Do I need to nest each triangle in a square plane before rotating them? triangle_grid_v4.hiplc
  2. Anyone know how to do this? I have tried plugging a pop torque into the flipsolver but don't seem to be able to get it to work.
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