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Search the Community: Showing results for tags 'uniform volume'.
Found 2 results
Hey,Idont quite know how the noise settings on the uniform volume shader work. I used the volume extrude to create a box and added the shader. I thought the noise settings would affect the density of the shader. There isnt happenning anything when I try.
I am using the uniform volume shader on a box geometry to create my fog and I would like to ramp it's density based on $BBY in the shader level, I've tried to use the "relative to bound" VOP but it didn't work, any tips? Thanks!