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Vector / Float


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Hi,

 

Im new to this, and need some help to understand vector / float.

In a tutorial (

) I see a POP SOP node beeing used called vectorTOfloat but I really dont understand how this node works.

Ive read some instructions about this on the web but its too complicated written.

 

Can someone please help me understand this using the newbie language?

 

Im also having problems undestanding what is the difference between stringing the P, N, Pstate etc from the global1. What does it really mean that the effect (lets say turbulance noise) should affect the position or pState or any other?

 

Stig

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Haven't seen the tutorial but vector to float normally splits the 3 numbers that make up a vector, and makes them into 3 floats. Floats mean a number with a decimal point.

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