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ManuelSantiago

Raspberry Modeling

Hi Manuel!

You can try this :

 

Pipe your geo into : vdbfrompolygons  SOP - have the 'voxel size' setting low enough to give you good detail, and set it to 'DistanceVDB'

Then use a convertvdb with 'Convert To' set to Polygons. 

 

See if that gives you usable results!

 

Later,

Matt.

Edited by Matt_K

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Hello Matt_K, 

it does not achieve the results :\ It really doesn't influence the surface, it practicality maintain the same geometry. 

Thanks! 

 

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hi manuel,

 

try to tackle the geometrically most complex tasks as early as possible. extrusions or thickening can mostly be done afterwards as well. once you have bubbles (or any other three-dimensional structure) in your scene, correcting or deforming it in a clever way may be much harder.

 

post-10570-0-89645000-1424896521_thumb.j

 

please check the attached file. a solution for seperate bubbles is also included.

 

number of bubbles: scatter -> force total count

gaps sharpness: peak -> distance

 

greetings

konstantin

raspberry.hipnc

Edited by konstantin magnus

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Here is another approach (needs love) using golden ratio / voronoi fracturing to drive some raycast interesections.

 

 

post-8834-0-55400200-1426260379_thumb.pn

berry.hip

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