Jump to content

Destruction RnD


vfxhound

Recommended Posts

Hey, looks cool . I think it would be better with a few things

 

- Its clearly like exploding, but you have it just getting hit by a ball. That kind of makes it weird, somehow should change whats destroying it so it feels more consistent

- You seem to know about the hanging pieces and some jitter

- It lacks structure inside and different materials getting shattered, I see that you have some wood there and thats dope but it seems more like "here are 5 wooden planks" vs "here is everything accurately modeled and we destroy the stone and bricks and the wooden structure underneath and everything shatters in different ways" etc.

- Dust puff at the end might be too high, if its like a 15 ft structure the smoke is like 7ft just from the pieces hitting the ground, I dunno if thats realistic tbh maybe find refs but it looks odd. Maybe smoke is just too dense

Link to comment
Share on other sites

I think it looks good. I like the amount of detail you have put into it. The wooden debris inside is nice. The dust is good and the particles that hit the ground come to rest fairly believable. Are you using numhit for that?

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...