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mental ray from si/xsi plus shaders


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  • 2 months later...

I guess it should work at least with si3d shaders, and maybe some "legacy" xsi shaders. But I don't believe xsi's VOPS (rendertree) outputs genuine standalone shaders. I think those are generated and embebed into the .mi file at rendertime. Anyway if you want to use any of the softimage3d mr shader databases all you'd need to do is to reference them in your rayrc file, have the libraries in your PATH variable, maybe add the include dirs from that database (these are needed for on the fly compilation of shaders, i think). All this from MR point of view.

For houdini there's mids program to generate dialog scripts, but i don't know if it likes these compiled dlls.

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  • 3 weeks later...
For houdini there's mids program to generate dialog scripts, but i don't know if it likes these compiled dlls.

thanks for this nice answer.

but especially the integration part would be interesting.

i've never used x86 and hopefully will never so i don't care dlls. :P

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