Jump to content
foetz

mental ray from si/xsi plus shaders

Recommended Posts

hello,

is there any possiblility to use the mr shaders from si/xsi with houdini?

especially the lensflares and glows. :D

thanks in advance

Share this post


Link to post
Share on other sites

Yeah, why not? I only think the assignment of the shaders could be a little troublesome.

But then, I don't have a lot of experience with mental ray.

Share this post


Link to post
Share on other sites

I guess it should work at least with si3d shaders, and maybe some "legacy" xsi shaders. But I don't believe xsi's VOPS (rendertree) outputs genuine standalone shaders. I think those are generated and embebed into the .mi file at rendertime. Anyway if you want to use any of the softimage3d mr shader databases all you'd need to do is to reference them in your rayrc file, have the libraries in your PATH variable, maybe add the include dirs from that database (these are needed for on the fly compilation of shaders, i think). All this from MR point of view.

For houdini there's mids program to generate dialog scripts, but i don't know if it likes these compiled dlls.

Share this post


Link to post
Share on other sites

Shame on you! XSI's rendertree isn't comparable with the VOPs!

Share this post


Link to post
Share on other sites

It was just an analogy. All 3d softwares are called "3d softwares", houdini included, and none is comparable to it right?

Share this post


Link to post
Share on other sites
For houdini there's mids program to generate dialog scripts, but i don't know if it likes these compiled dlls.

thanks for this nice answer.

but especially the integration part would be interesting.

i've never used x86 and hopefully will never so i don't care dlls. :P

Share this post


Link to post
Share on other sites
well foetz, the same goes for compiled dso on the the unices... nothing to do with x86, alpha, whatever

sure, i know.

just didn't want that somebody does work for nothing :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×