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UV on a flip simulation


Sedatyf

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Hey guys ! 

I followed through Ben's tutorial on the gorgeous melting angel flip simulation. I'm trying to achieve this effect on a personnal project, with a Rubik's Cube. 
The only way I found to keep colors on my cube's faces is to have UV's and texture on it. I googled my problem and I found many topics similar as mine. Like Toadstorm topic's on his blog, like rurik topic's on ODForce
So I tried many solutions but I can not get a satisfying result.

Could you guys help me to figure what's wrong ?
I attach my HIP file, sorry it's quit heavy :/

Thank you in advance for your answer,

Gael.

 

RubiksCube_v01.hip

Edited by Sedatyf
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