Jump to content
AntoineSfx

Polyextrude along world Y vector

Recommended Posts

Hi, 

I'm modeling a city like object, and I need to make it less flat.

Right now this is a grid with several polyextrude nodes. Can you suggest me several methods to have the faces extrude along the world Y vector. The mountain node also changes the normals, so I guess I need to fix some of the normals after that node ?

 

city.PNG

city.hipnc

Share this post


Link to post
Share on other sites

in the polyextrude SOP, in the "Extrusion" tab, turn on "Transform Extruded Front", Transform Space=Global, set Translate Y to your height value.

Edited by bunker

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×