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Polyextrude along world Y vector


I'm modeling a city like object, and I need to make it less flat.

Right now this is a grid with several polyextrude nodes. Can you suggest me several methods to have the faces extrude along the world Y vector. The mountain node also changes the normals, so I guess I need to fix some of the normals after that node ?




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in the polyextrude SOP, in the "Extrusion" tab, turn on "Transform Extruded Front", Transform Space=Global, set Translate Y to your height value.

Edited by bunker

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