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Polyextrude along world Y vector


AntoineSfx

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Hi, 

I'm modeling a city like object, and I need to make it less flat.

Right now this is a grid with several polyextrude nodes. Can you suggest me several methods to have the faces extrude along the world Y vector. The mountain node also changes the normals, so I guess I need to fix some of the normals after that node ?

 

city.PNG

city.hipnc

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