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popspin - no spin


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http://www.sidefx.com/docs/houdini/nodes/dop/popspin

You need to attatch some kind of geometry to really see the spin. 

also, for your particles to inherit the normal attr you need to set a wrangle after the facet like this: "v@v = @N;"

 

Yoy can also try an POP Axis Force, most likely that's what you are looking for.

Edited by derjcmp
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18 hours ago, derjcmp said:

http://www.sidefx.com/docs/houdini/nodes/dop/popspin

You need to attatch some kind of geometry to really see the spin. 

also, for your particles to inherit the normal attr you need to set a wrangle after the facet like this: "v@v = @N;"

 

Yoy can also try an POP Axis Force, most likely that's what you are looking for.

Well not really. I can just turn on display normals to see them spinning. And by default when I emit from the object with normals, particles inherit the normal.

POP Axis Force - no I dont want vortex-like movement. I want the each particles to spin around its own normal or velocity vector. Because later I copy some geo onto them and its too clear that there is no spinning.

And I dunno why popspin does not do what I want. There are almost no settings there so Im not sure what to make it to work.

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Pop Spin doesnt rotate the normals, it rotates the particles orient attribute. So turn on "display particle origins" in the viewport and you can see that yes, they do spin around the axis you specified - in this case Y.

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21 hours ago, Skybar said:

Pop Spin doesnt rotate the normals, it rotates the particles orient attribute. So turn on "display particle origins" in the viewport and you can see that yes, they do spin around the axis you specified - in this case Y.

Hm.. I thought that normal would be like a "children" of the particle orientation. Okay so everything was working fine actually

Edited by JJ FX
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