Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0

how to make smoke like cloth?

I would say that a lot of that video just looked like geometry/cloth sim with some render time subdivision and low opacity. I wouldn't bother going near a smoke sim to make something that detailed and sharp, though maybe you have more patience than me! ;) One option would be to start with geometry and turn it into a volume before rendering, which will help with the softness, but you would probably have to go to quite a high division size to get that level of detail. 

Check out this thread for some examples for the geometry formation - I think between this and some work in the shader/comp you could get there.


1 person likes this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0