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Using sound to drive NON realtime simulations


I understand the basics of using sound input in CHOPs to drive realtime animation, but what about non realtime simulations such as FLIP fluid simulations etc?

Is this possible?

I have a scenario where I would like to create a water ripple simulation with the amplitude and frequency of the ripples driven by sound input.

How might this be accomplished?

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Thanks! Your website is a fantastic learning resource for the Houdini community.

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