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logix1390

Randomize scale by class without forloop

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logix1390    0

Hello everyone,

I have a few spheres in my scene. I created a class attribute and randomized the scale within a foreach loop . I was wondering if their was a faster solution to this. A foreach loop can get very slow at times. I almost figured it out with vops but I don't know how to properly use scale transformations within vops. If their is any good reference someone can point me to that would be much appreciated.

I attached my scene file if anyone wants to take a look. Thank you.

 

randomize_scale_by_class.hip

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