Jump to content

How to create pieces of cloth blown in the wind from an animated character?


magneto

Recommended Posts

Hi,

Basically I have an animated character and I need to dissolve him into pieces of cloth by activating using noise or ramp.

I am not very experienced in FEM cloth, so I am wondering:

1. If I should pre-cut the geometry and stick it to the character with an attribute FEM recognizes

OR

2. Pre-cut the geometry, fuse it and then based on activation, make the border points unique so they detach and be influenced by wind?

The cloth has to behave kinda like silk, flowy and stretchy.

I would appreciate any insight, simple hip files or starting points.

 

Thanks :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...