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H16 missing checkerboard


Never used it before but I thought there is a checkerboard shader in H16 (before?).

So do I forgot something?

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In addition, you can also plug these SideFX provided pictures below in any image file parameter. They live here: $HFS/houdini/pic/





In addition from the material browser there is a showUV, only available in H16 in the material context not the shop context. In H15 the equivalent was called UV Map, or Show UV, which appear to be the same. So they probably just ditched the one named UV Map.

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