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draganbaja

Ocean spectra with Redshift

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Did you find your answer? 

I am currently doing an ocean simulation with Redshift and I am very interested in the answer!

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In case someone else gets stuck on something as silly as I did: I've tried following instructions in the H16 ocean masterclass (creating the UV attribute with the ocean evaluation node, baking a displacement map with that node, and displacing the evaluated geometry with the map in Redshift) but I was stupidly using a TIF to store it, presumably clamping the displacement values to [0…1]. Switching to EXR made it all work happily…

Screen Shot 2017-09-20 at 00.26.50.png

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On 9/20/2017 at 2:27 AM, mz2 said:

In case someone else gets stuck on something as silly as I did: I've tried following instructions in the H16 ocean masterclass (creating the UV attribute with the ocean evaluation node, baking a displacement map with that node, and displacing the evaluated geometry with the map in Redshift) but I was stupidly using a TIF to store it, presumably clamping the displacement values to [0…1]. Switching to EXR made it all work happily…

Screen Shot 2017-09-20 at 00.26.50.png

Please how did you achieve it? 

I'm stuck since two days. 

I baked the map then opened a new file used a grid 50/50.

Assigbed redshift obj parameter, enabled displacement. 

Created a texture(used the displacement map)  and displace and assigned it into displacement. And Assigned dl the shader to the grid. 

 

Still nothing! 

What am I doing wrong? 

 

Thank you.. 

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On 06.11.2017 at 10:14 AM, MrQozy said:

Please how did you achieve it? 

I'm stuck since two days. 

I baked the map then opened a new file used a grid 50/50.

Assigbed redshift obj parameter, enabled displacement. 

Created a texture(used the displacement map)  and displace and assigned it into displacement. And Assigned dl the shader to the grid. 

 

Still nothing! 

What am I doing wrong? 

 

Thank you.. 

Try to add UV Texture node after the grid and everything should be fine.

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