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PalTopin

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Hi node guys!

I have a question that i breaking my non-programing head.

I have this points selected based in the bounding object, I would like to push them out and make it look like is Squashing against any object in his way.

I'm not using FEM because it didnt work in this case, actually dont know why.

Thanks for any help or idea you can give me :D

Jason.

help.png

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So what I did was this:

On 14/7/2017 at 4:23 PM, Noobini said:

like this ? (there's link in the vid back to this forum...)

 

I did the inverse of it!

This solution was working but it was giving me some unstable results on the rest of the geometry, so based in the group of points that I had, I just did a group promote to have it as prims istead of points and that fixed everything!!

Fixed.png

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great...but yeah in general...you can isolate your geo or collider simply by grouping...eg. in my example even tho i used the WHOLE person as the collider...really, it should have been just a section of his derrierre...this would eliminate problem of his feet getting too close to the couch causing unwanted effect.

(and i trust that you read a bit further down to get the improved version with N bias)

Edited by Noobini
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