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art3mis

UV mapping righ resolution torso and -or head

Novice when it comes to UV mapping.

From what I know the proper way to create a UV map for a human head or torso is to first create and group the seams, then apply a UV Flatten node.

But what if your geometry is high resolution? How can you possibly select and create your seams for flattening?

Is there a better approach?

Edited by art3mis

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How about selecting specific points and connecting them with findshortestpath?

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