Jump to content
art3mis

Boolean shatter with VDB spheres issue

Recommended Posts

Having a problem using boolean shatter from VDB spheres technique. The issue is that the exploded geometry has 2d surface geometry(think egg shell) instead of creating 3d geometry from the outermost surface.

The attached images should make this clear. I've created a simple scene, a sphere with several smaller vdb spheres to create the 'cut' geometry. In the exploded view you can see the 2D surface pieces.

Voronoi fracture doesn't do this. How can I fix this?

 

 

boolean_shatter_with_vdb_spheres_explodedView.png

boolean_shatter_withvdb_spheres1.png

booleanShatter_withVDB_spheres_issue.hiplc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×