Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


Boolean shatter with VDB spheres issue

Having a problem using boolean shatter from VDB spheres technique. The issue is that the exploded geometry has 2d surface geometry(think egg shell) instead of creating 3d geometry from the outermost surface.

The attached images should make this clear. I've created a simple scene, a sphere with several smaller vdb spheres to create the 'cut' geometry. In the exploded view you can see the 2D surface pieces.

Voronoi fracture doesn't do this. How can I fix this?






Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now