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Boolean shatter with VDB spheres issue

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Having a problem using boolean shatter from VDB spheres technique. The issue is that the exploded geometry has 2d surface geometry(think egg shell) instead of creating 3d geometry from the outermost surface.

The attached images should make this clear. I've created a simple scene, a sphere with several smaller vdb spheres to create the 'cut' geometry. In the exploded view you can see the 2D surface pieces.

Voronoi fracture doesn't do this. How can I fix this?






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