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Basic poly merge operation-

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Stumbling over a very basic merge operation. Trying to simply put a rough bottom on the container so that the sides of the container follow the contours of the bottom. A job for the Boolean SOP or...?





container_with_rough bottom.hiplc

Edited by art3mis

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Just extrude the rough bottom upwards to get walls. Make sure to leave distance at 0 and enable Transform extruded front, set Transform space to Global, give translate Y a value above 0 and set scale Y to 0. Disable output front and enable output back.


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