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ahmedsheeraz

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  • Name
    ahmed
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    united arab emirates

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  1. Oh yes!! that's gr8 although i got late to watch this. i don't know why od forum didn't send me notification about this reply. thanks a lot
  2. Hi all have a question. I am using voronoi fracture for chunks and inheriting velocity and active attributes in dopnet, active attribute is working fine but velocity is not working, i want the chunks on active to explode rather than simply go down. i tried sop solver in dops to bring in velocity manually using attribute wrangle and its working fine but the problem is it is continuous and pieces affected by velocity always but i want as long as active attribute is 1 on any piece it gets velocity to explode rather than continue with velocity. any help? i have attached hip file and image. thanks in advance chkbox.hip
  3. what i normally do is in max, customize ->units setup-> click system unit setup button -> 1 unit = 1 centimeter, change it to meters...1 optional step is to change the grid box size also by right clicking 3d snap toggle -> home grid and change grid spacing to 1. now export ur model to houdini
  4. Hi all Regarding cloth sim, im trying to import "overallstiffness" attribute (half paint geometry and used attributecreate with fit($CR,0,1,100,2000) to make half cloth more stiffer than the other half cloth ) into dop and it do import values but its not working. any clues? pics and hip file attached. Thanks cloth attributes.hip
  5. Hi all I am using gasfieldtoparticle to bring in pressure but the pressure is showing unstable values if i check in spreadsheet geometry, suddenly goes to 0 and then again some values. Also if i enable pressure in guides, it is showing pressure is there on 2d plane grid but showing 0 values in spreadsheet. What i am doing wrong here? i have attached hip also. duckpressure.hip
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