Thanks guys! I realized I was a bit unclear of what I meant. My bad, was on my phone and wrote it on the fly.
What I am trying to do is to delete the edges running through the pieces, edges that are carried over from the source geo. I am trying to get every single piece as one single polys. Source geo has no depth and I am not generating inside volume. Doesn't seem to create any usable groups that I can isolate the resample to.
Ultimately I am trying to create a condensation HDA for still renders. I have tried using divide and compute dual to create similar patterns but can't find a way to art direct the density of the effect like I can do with a voronoi. With voronoi its easy to run a noise (or even paint) over the geo to define the density of the input points used for the voronoi breaking.
If I could only remove those edges... Or find another way of creating the pieces.
Cheers,
rs,