Hi all,
I've an animated object that collides with a bunch of rocks. I use point collision in conjuction with a trail sop to
transfer the velocity to the rocks. The problem is that the collided rocks fly away with too much violence; what
I'm trying to achieve it's that the rocks should only slide and gracefully fall away.. I've tried decreasing the
velocity parameter on the trail sop, but in this way the rocks just pass through the colliding object. Also I've tried
play with mass,drag,gravity but it doesn't look natural.. Basically I'm looking in a way to control the collision similar
to that of the POP collision, with control over tagent/normal speed and behavoiours (like sliding,sticking..).
Also even if the internal glue of the rock is set to -1 (never separate) the rocks instantly separates as soon as
the collision happens.. I think is there something wrong with the geometry of the collision obj, since if I use a simple
animated obj colliding with the rocks the glue acts properly..
Any suggestion will be appreciated!!
Cheers