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jasonj3d

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    Jason

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  1. Has anyone had luck with attaching pieces of vellum cloth to a set of incoming particles? I'd like to take a pop sim that is cached out and attach the general motion of the vellum pieces to the pop sim while getting all the fluttering that would happen with vellum. thanks,
  2. Good idea. Unfortunately, I don't need the pivot to be the center so I don't think the shelf tool will do what I am looking for. For something like a door, I need the pivot to be in a specific location so that rotations work properly.
  3. Hi, When exporting to Unity with fbx, Is there a way to tag groups of faces within the same object so that I can assign different materials to different parts of that object? thanks, Jason
  4. Hi,I am exporting objects from Houdini to Unity with the fbx export rop and I can't seem to get my pivot to export correctly. Is the fbx rop correctly exporting the pivot to unity? In Unity it shows the pivot to be at the origin.I've tried setting the pivot on the top level of the obj scope as well as inside the obj scope on a transform sop. Neither seem to be doing the trick.thanks,Jason
  5. Unfortunately, neither of these work. #1 does nothing at all and #2 only affects the render view, but the gl scene view doesn't change. Scene view always shows in gamma 1. thanks, -Jason
  6. Hey Marty, So when I change the gamma in the color settings for the viewport it does nothing. I can put it to any number and the view remains the same. The render view responds correctly, but the gl view does not. Even if I set it to 2.2, it still shows it as if it was set to 1. -Jason
  7. Hi, Has anyone found a solution? I am also having this problem. Thanks!
  8. This is perfect and exactly what I was looking for. I haven't had too much time with the wrangle nodes yet, so this is a good chance for me to learn them. Thanks for your help anim & kare. -Jason
  9. Ok, I'll look into the modify data dop. I haven't used before, so I am a bit unsure on the syntax. Do you know what is expected in the "value 0 string" field to get the vector to update? thanks again for your help!
  10. True, there is an Up vector in dops, but it is incorrect. Compare it to the up vector that comes out of the dop import into sops and you will see that they are different.
  11. Sure, here you go. Thanks for taking a look. underwater_falling_debris_odforce.hip
  12. Hi, Just hoping someone can help me out with this. Any thoughts? thanks
  13. Hmm, I see the up vector being updated on the dop import inside of sops, but is there a way to get that updated vector inside the dop so that I can control a force with it? thanks, Jason
  14. That was it. Thank you so much. -Jason
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