Hello,
We are in stuck to find good approach for working with programs that has different unit system.
We use maya, houdini, katana and nuke and they have different unit systems.
Maya has centimeter unit system.
Houdini and katana have meter unit system.
Nuke does not specify their unit system.
Scene generated from maya is too big for houdini and katana, and raise many issues.
Dynamics are unrealistic in houdini, light are too bright in katana.
Currently we scale down whole alembic scene (which is made in maya) as soon as we import it in houdini. (With some camera tweek.)
Maybe similar solution could applied to katana. (We are not exploring yet.)
We can work that way. But our compositors is not happy with it. Because they have to composite images rendered in both maya and houdini. Channels containing z or vector are different, and 'deep image' is not matched, so they should scale it. They want unified images even if they render from different programs.
So we tried to change maya's unit system to meter. It failed because it's viewport does not properly working with small objects. (say 0.0001m). And alembic export has bug that it does not working well with meters.
What would be alternatives?
Does anybody use centimeter unit in houdini? (and katana also?)
Please let us know if you have better solutions.