using a string prim attrib, I can get a blob of the strings used. I
can count them, but, I cannot figure out how to actually read them....
(see code snippett below, the commented out lines do not work...)
any advice/tips/pointers?
dict = &gdp->primitiveAttribs();
atr = dict->findByFullName ("shop_materialpath");
const GA_AIFBlob *myblob = atr->getAIFBlob();
int shadercount = myblob->getBlobCount(atr);
UT_String shadername;
cout<<"this object has this number of shaders applied: "<<shadercount<<endl;
for(i=0;i<=shadercount;i++){
cout<< myblob->getBlob(atr,i)<<endl;
//shadername = myblob->getBlob(atr,i);
//cout<<shadername<<endl;
}