sanostol Posted August 27, 2006 Share Posted August 27, 2006 Hi, To make it short I want to use a particlesystem that is emitted by a grid to create a steady stream of RBD Objects to use them in a simulation. I created a particle system with a instance attribute. Then I created a DOP Network with a rbdpointobject. the point sop path is set to the popnet. the particle's life is set to 0 cause and the creation frame of the rbd point object is $F. My plan was that now on every new frame for each particle a new rbd object is created. somehow it works but for each object I get a second object created on the second frame of it's existance. how can I avoid this or better, how do I setup this the right way? martin here's the file.... pop_and_dop.hipnc Quote Link to comment Share on other sites More sharing options...
SpencerL Posted August 27, 2006 Share Posted August 27, 2006 All you need to do is turn up the oversampling parameter on the pop network SOP to 2. This way your particle only lives for a single frame instead of 2 frames. Quote Link to comment Share on other sites More sharing options...
craig Posted August 27, 2006 Share Posted August 27, 2006 Spencer, you clever boy - I wouldn't have thought of that. An alternative, just for reference, is to use the kill POP. So a particle is born, and then it is killed. But it lives for one frame, enough to spawn a point object. See attached. pop_and_dop2.hipnc Quote Link to comment Share on other sites More sharing options...
SpencerL Posted August 27, 2006 Share Posted August 27, 2006 Yes Craig, I try...Ill even let you put that token of knowledge in your new book. Quote Link to comment Share on other sites More sharing options...
sanostol Posted August 28, 2006 Author Share Posted August 28, 2006 Thanks again! Martin Quote Link to comment Share on other sites More sharing options...
MIguel P Posted August 31, 2006 Share Posted August 31, 2006 The trick is to kill the particles when they born. You can also use the inhertied velocity in a rbd fractured object. I attach an scene. PartDops.hipnc Quote Link to comment Share on other sites More sharing options...
sanostol Posted September 1, 2006 Author Share Posted September 1, 2006 Hey cool, so many ways to achieve this... [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
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