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Pop As Dop Source


sanostol

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Hi,

To make it short I want to use a particlesystem that is emitted by a grid to create a steady stream of RBD Objects to use them in a simulation.

I created a particle system with a instance attribute. Then I created a DOP Network with a rbdpointobject. the point sop path is set to the popnet. the particle's life is set to 0 cause and the creation frame of the rbd point object is $F. My plan was that now on every new frame for each particle a new rbd object is created. somehow it works but for each object I get a second object created on the second frame of it's existance. how can I avoid this or better, how do I setup this the right way?

martin

here's the file....

pop_and_dop.hipnc

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