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Showing content with the highest reputation on 01/21/2012 in all areas

  1. You could colapse a node into subnet, craete an asset from that, and promote only desirable parameters, although I'm not sure why you don't like extra params...
    1 point
  2. Vex works mostly on geometry attributes, so no bool attribute -> no bool variables I presume. (All Houdini parts are tied closely to things like its geometry library which are used across a whole program, so the design of such thing influences all parts). Additionally VEX is heavily multi-threaded with SIMD instructions, in which case data alignment and vectorization is crucial for performance. I suspect it is easier for VEX for perform on floats and vectors, which can be piped into registers faster.
    1 point
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