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Showing content with the highest reputation on 04/02/2012 in all areas

  1. April 1, 2012 – YouGo3D.com brings state of the art 3D graphics to the web browser. Houdini 12 is a high-end 3D visual effects package that uses a state of the art procedural work flow that allows artists to bring to life their imaginations. Now, for the first time ever, we have ported the Houdini 12 source code to be compatible with HTML5, JavaScript and all popular web browsers. That’s right! Now you can access the most powerful VFX tool anywhere! It’s all FREE and we’ve tested it across multiple browsers including Internet Explorer, FireFox, Google Chrome, Safari and Opera! We worked hard on this important ground breaking port to the web browser, and would like to thank all our beta testers. Visit our website and start creating 3D animation today. http://yougo3d.com
    2 points
  2. Hi, I'm posting little python otl that exports binary realflow mesh .bin files from Houdini. What for? Houdini have much better control over fluid mesh creation then Realflow so I use it a lot. Problem was when you work with Maya/3dmax/xsi/lightwave artists, it's hard to pass them those meshes (if company don't have it's own file format). So I have created this little python script to export bin files (and You have mesh bin importer for free for almost every 3d package from NextLimit). Of course there is nice python .obj importer but it seems to be quite slow ( I must say that my script is not so fast when it comes to export hi detailed meshes but still should be faster then obj maya importer). I'm digging throw HDA now and I'll update this exporter by totally compiled version or inlinecpp() functions with compiled dlls. I needed this exporter quite quickly and still there is no 'render' button implemented (need little help with that also). To export files, use 'on the fly' function and press PLAY http://tmdag.com/blog/?p=638
    1 point
  3. additionally , the quickest ( and maybe the safest ) way of refining the hulls wd be to : > add a convert applied only to the fillet NURB ( converting it to polygons ; generating 'high-fidelity' hulls ) > add another convert only to the latest polygons ( converting fillet part to NURB again ) > use again carve-measure combo to seamlessly and continuously generate UVs yet in theory .. =)
    1 point
  4. Try something with python, where you use the chs() to find the index in an array. That will convert the string to an integer for the switch. EDIT: http://stackoverflow...ent-in-an-array I think the second answer is what you need, cause you're list will be constant.
    1 point
  5. Hi, nice test guys! Just wondering, why your first row of teapots squeeze in the air ? btw, same is happening with Igor test - just frame before ground it looks like colliding with invisible plane
    1 point
  6. use hou.pwd().inputs()[0].geometry() to avoid infinite cooking of script geo
    1 point
  7. By subtracting velocities data You also won't get normal. Normals have totally -nothing- to do with movement of the object. What are you trying to do ?
    1 point
  8. by substracting point position from previous frame you can get velocity vector but not point normal. Geometry point normal have nothing to do with movement of object. Facet with recompute point normals should help you.
    1 point
  9. Wow, Big thanks graham! I'll update in a sec
    1 point
  10. it's working great but at the moment you cannot see your fluid surface until it's rendered (there is no preview)
    1 point
  11. I'm also one of those beta/alpha testers but I don't see similarity. Maybe it's because of my lack of deep knowledge about naiad itself It would be nice to have voxel solver with automatic flid resize AND that would add another voxel box when it's needed (when You need more detail in particular place). I have heard that flowline has such possibility .. but I may be totally wrong here.
    1 point
  12. Realflow 5 is very fast and FumeFX is very fast but both are limited in some way where Houdini is not. I'm wondering how fast is Flowline and Naiad..
    1 point
  13. nice nice!, hope to see RF version too
    1 point
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