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Showing content with the highest reputation on 10/09/2012 in all areas

  1. Hey houdniks, So i have been working on this project on and off for a while and felt its time to finish it once and for all. At the very latest i want it done before the actual film about his life comes out. So here he is in his current state. And a quick blendshape test. I had to fix a bunch of things on the model like make sure there are no holes, since working with point clouds for SSS can be a real pain. And make sure the UV are all set. There are 6 UV tiles at 4k so im working with a fair amount of resolution. I will post some pics late of the body and cloth renders. And i have begun the furring process. I have 2 fur setups 1 for the head and 1 for the body. But when the character is complete i would love to implement a full FACS facial setup. -andrew
    1 point
  2. Houdini already does this. Instead of trying to setup variable pscale just goto the Reseeding tab under Particle Motion and set the Surface Oversampling and Oversampling Bandwidth to greater values. -ray
    1 point
  3. Just FYI, all the custom tools originally developed by Eric Mootz for this commercial are now available here: http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php There's also a video over there which might give you some further ideas on how to achieve these effects in Houdini.
    1 point
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