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Showing content with the highest reputation on 03/25/2024 in all areas

  1. Hello fellow magicians I've released my latest project Skull Beach and raised some interest regarding the method I used for the foam. I want to share a hip file with the basic principle behind this fx. Have fun with it, improve on it, and don't hesitate to share your creations! vellum_foam.hip
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  2. Hi all, I'm trying to make a glyph generator based on a 3x3 crossed grid. This is where I have got to so far. The way I've created this is pretty rough. I made a grid, divided it, flipped it, merged the results, fused, converted to wireframe, assigned random colour for primitives, delete by colour, stamped with copySOP. Instead of converting the edges to a primitive, i would prefer to assign a random attribute to the edges and delete them on that basis. But my knowledge has hit a wall as edges aren't really attributable according to the geospreadsheet. Further, I need to figure out a way to identify when a 'X' happens and delete one of the edges. Maybe I could fix this further up the tree by stamping a grid which randomly flips a divided cell (rather than flipping the whole grid and merging+fusing them). If anyone has any pointers let me know, I will also attach the hip too. Hope I make sense! Cheers. glyph.hip
    1 point
  3. ok this had me scratching my head a bit. for the diagonal section ive used a copysop and switchsop to switch between two diagonals which are copied across the grid using the primitive number. now obviously when i copy this set again across a grid its going to give the same instances of the pattern. so for the first time in my houdini learning, i've had copy stamp a copy stamp
    1 point
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