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JoshK

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    josh
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    London

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  1. Just ran a straight render from open. Took 29 seconds, looks the same, position wise. Super work Atom
  2. Oh this is just the ticket I needed. I too loved the Ari Danish master class, but ran into trouble when I wanted to scatter trees on an island and render in RS. You're awesome Atom, thank you for sharing your wisdom.
  3. Hi troops Okay, I've got this guy rigged, weighted, and animated. All looking great. Did a render and found out that there is one little point that is getting deformed that shouldn't. I can't figure out how to un-weight the stray point. Everytime I go to the "capturelayerpaint1" and edit the point, my bunny body disappears!? I've uploaded the scene so the bright people can help me One word of caution, the bunny is under copyright, held by artist Linzie Hunter. Please treat the bunny with care and respect. Peace Josh Rabbit.hiplc
  4. Hi Troops One of my first sims of water pouring into a glass (and with bubbles.) Not sure there isn't any motion blur on the bubbles and I had trouble having just a few bubbles at the start and grading to more at the end even though I keyed the scatter node. Anyway, here it is. C&C always welcome. Peace Josh Whiskey_Bubbles.mp4
  5. This is the result in the end. Rendered with Redshift. I think in another step I would like to add bubbles. Thanks for all your help Atom. Peace Water.mp4
  6. With me, sometimes it doesn't present itself, I have to create the window myself.
  7. BOOM! The A bomb strikes again. Thank you!
  8. Hi Troops So I'm new to Houdini (4 months old) and so far it's been a good challenge, driving me nuts... but good none the less. I've finally figured out how to fill a glass with a liquid, this and a few other forums helped. What I can't find is how to stop the flip sim, at say frame 250, and let it continue to settle the liquid for a further 100 or so frames. Any ideas are welcome, no rush as it's all practice right now and thankfully not client work. Thanks in advance. Josh
  9. Hi Troops So I'm new to Houdini (4 months old) and so far it's been a good challenge, driving me nuts... but good none the less. I've finally figured out how to fill a glass with a liquid, this and a few other forums helped. What I can't find is how to stop the flip sim, at say frame 250, and let it continue to settle the liquid for a further 100 or so frames. Any ideas are welcome, no rush as it's all practice right now and thankfully not client work. Thanks in advance. Josh
  10. Awesome thanks for the link. No more ferret faced squinty eyes for me. I did set it to Large UI. High DPI was just a touch too big.
  11. I've been looking for a way of enlarging the icons on the shelves and the like. On my 32" 4K screen they are all sooooo small. Thanks in advance Josh
  12. That avatar looks familiar... Modo forums perhaps???
  13. Cool buddy, thanks. A guy called Jesse may get in touch with you very soon to talk about it.
  14. Oh, blast... just got an email from the client and they want it to look like the attached... Sheesh... clients
  15. Wow, Konstantin. Very nice. We have a load of Excel data.
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