Hi, there.
I have a little issue with FBX export.
I made some points with random position and rotation.
And i wanna use it like pivots in Unity.
First of all i use RBD to FBX rop to separate points. And it works well.
For positions, but rotations are zero.
For example, when i export to alembic, then from alembic to fbx in cinema, i have right positions and rotations.
How could i delete alembic and cinema from my pipe?