hi,
i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be "eated" by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look .
sorry for my bad engligh, here is a file what i want to say,anyone have some tips?
pyro_collision.hip