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  1. Hey, So I found a hand model with UVs and Texture maps online, but the topologie was wrong. I used the Topobuild to draw over the old model, making a mesh right for animation. Lastly I baked the texture from the old model to the new model. Here is where the problem arises. The t...
  2. Hi there, I was wondering if any one else has run into this issue. I am baking tangent normals form a displacement onto a another object. When rendering in Micro Polygons vs Ray tracing I get an artifact, gray horisontal and vertical lines. I was wondering if anyone else has come across this and...
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