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Hi guys, I having an idea on creating sort of a "split" effect with flip, which the particles will somehow randomly lost some velocity while traveling and drag a trail behind it. with this basic concept, I start with a sphere and turn it into emitter. Then I simply add an initial velocity on X-axis and what I got is a water ball travelling toward X-axis. I was expecting the particles will face some "air resistance" force and start to slow down. But it didn't. I tried with drag field or field force, but somehow I not sure if I didn't get the right setting, the result just not what I expecting. Anyone can give me some suggestion regarding this? Sorry if I asked a stupid question. Still getting into it.
This is proof of concept for simulating water inside of air field. The only difference in simulations is the presence of that air field. Done with standard Houdini flip tools. Inspired by ILM's Siggrpah talk on "Battleship". See the huge difference and much more realistic behavior. Watch it here: https://vimeo.com/57182252