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Hey all, this is probably a simple question but cant really figure it out. I have a grid, and a sphere that i am animating over the grid. This transfers a mask attribute with the mask from geometry node. I would like to take this mask attribute and use it as a trigger for playing alembics. Using the solver node for comparing and storing the mask attribute so it stays on 1 if the sphere has moved over a point. I create a attribute named trigger. Say if mask is > 0.5 the trigger attribute is 1. When trigger attribute is 1 i need to start incrementing another attribute named animation from 0 and upwards over time. How would i write this in vex so i can plug it into the primintrinsics of alembics that i copy on the grid? Thx!
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Hey guys, I'm pretty new to Houdini and I'm doing a train crashing through a wall. Currently I'm trying to export the animation of the crashing wall (via Alembic (~600mb/frame) to Maya Arnold to shade and render it. Viewing it in the viewport of Maya is no problem but as soon as I try to look at it in render view Maya freezes. Is there an easier way to export the crash Animation of the Wall to Maya? Or some option in Maya to make it easier? I fractured the wall with some detail with the RBD Material Fracture Node and unpacked the dopimport before I exported it to an Alembic. In the hip file is only the fractured wall for testing Thanks for the help wall_test.hipnc