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Found 2 results

  1. Hello guys, I've made a rotating object ( flattened sphere with texture using a jpg) in houdini using simple "$F" expression and exported via 'Film box fbx' option. when I import the fbx file in unreal engine, the following error throws up "no smoothing group information was found in this fbx scene. please make sure to enable export smoothing groups option". But the object got imported and we had to reapply the texture again in unreal. The object is not rotating when we play. Im new to unreal, and also new to exporting fbx object in houdini. How do i get the animation to work properly in unreal? Earlier, I brought in multiple objects as HDA but i didn't see texture and the animation didn't work. Can i bring in the animation through HDA? Basically i want to bring the animation from houdini to unreal, whichever way is best. Appreciate any suggestions or solutions. Please help. SOFTWARE VERSIONS Houdini 18.0.348 Unreal engine 4.24.2
  2. Hey internet, SO watching this great presentation (bellow) and I noticed they had created a lot of their own tools. One in particular that I am trying to work out and build myself is the time offset tool (29:58). I have taken a screenshot. Can anyone work out how it's built? I am pretty new to building tools like this so any help would be really useful. Thanks Andy
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