I'm trying to normalize the velocity of an animated Bird. (not sure if normalize is the right word)
The bird was animated to flap and fly along a path in XSI then exported to alembic.
I want to emit fluids off the bird using the wing flap velocity WITHOUT using the velocity of the bird body moving through space.
How would I go about getting rid of the forward velocity?
I tried using a centroid point to subtract from the bird velocity in a VOP with hopes that it would leave me with only the flapping velocity but no luck there.
I've attached a file with an example setup.
Any help would be appreciated, I think I'm missing something simple.
normalize bird velocity_v01.hip