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  1. In Solaris, I’m using RenderMan Lama shader displacement via Material Library. Displacement is evaluated at render time and renders correctly. When scattering rocks with Asset Instancer, instancing happens on the pre-displaced SOP geometry, so once shader displacement is applied the instances float or intersect the surface. Questions: Can Asset Instancer evaluate or reference render-time shader displacement? Is there any supported way to procedurally link Material Library displacement parameters to instancing so lookdev changes stay aligned? Or is SOP-level proxy displacement / ray projection the expected production workflow? I’m aware render-time displacement isn’t available at SOP level; mainly looking to confirm best practice, not hacks. Houdini 19.5/20.x
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