In Solaris, I’m using RenderMan Lama shader displacement via Material Library. Displacement is evaluated at render time and renders correctly.
When scattering rocks with Asset Instancer, instancing happens on the pre-displaced SOP geometry, so once shader displacement is applied the instances float or intersect the surface.
Questions:
Can Asset Instancer evaluate or reference render-time shader displacement?
Is there any supported way to procedurally link Material Library displacement parameters to instancing so lookdev changes stay aligned?
Or is SOP-level proxy displacement / ray projection the expected production workflow?
I’m aware render-time displacement isn’t available at SOP level; mainly looking to confirm best practice, not hacks.
Houdini 19.5/20.x